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Simairport mods
Simairport mods










simairport mods
  1. #SIMAIRPORT MODS UPDATE#
  2. #SIMAIRPORT MODS MANUAL#

Rework zoom levels and mipmap level selection (should significantly reduce tearing on textures).Īdd longer delay and startup argument for switching quality setting (you can now use "quality x" where x is a number from 0=Fastest to 5=Fantastic).Īdd manual check for finding the workshop folder, the game will try to find the workshop folder in offline mode and load mods when found. Implement new logging system to prevent crashes with the old system.

#SIMAIRPORT MODS UPDATE#

Update and improve Steam integration code. Revise thread-based state refresh systems into a shared state manager.Find nearest zone lookups now more accurately account for floor delta.Find nearest walkable area routine now runs on background thread.Fix several needless RAM allocations within Pax AI routines.Fix rain appearing off screen when zoomed out.Fix road reachability matrix & caching when using one-way taxiways, optimizes same.Fix road reachability bug when road targets are shared by >1 object.Fix sector data pooling bug that caused RAM usage to continually increase.

simairport mods

Fix sector generation thread safety lock-run, was allowing >1 re-generations at once which rarely caused corrupted sector state (stuck & clumping pax, strange behaviors, etc).Fix object warnings flashing too rapidly.Fix workers sometimes not falling into 'get unstuck' routine due to being 'sent home' too quickly.Fix workers getting stuck trying to get to suspended-in-air supply piles.Fix luggage task enqueue checking directional reachability instead of bidirectional.Fix cancelling a piece-wise construction project could sometimes cause stuck workers.Increase max zoom distance slightly for any given map size.












Simairport mods